X-23 (
cutting_edgex23) wrote2015-08-29 04:45 pm
San Francisco with Dick!
Fisherman's Wharf is a nice place. Crowded, but nice. There are a lot of people, and it is a good place to pretend to be normal.
To practice blending in, as it were.
And also, at this particular moment, to go see the Musée Mécanique. Because 19th century penny arcade games are great.
And X has been told it is fun.
To practice blending in, as it were.
And also, at this particular moment, to go see the Musée Mécanique. Because 19th century penny arcade games are great.
And X has been told it is fun.

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Blending in like a pro.
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Chatting with Dick may also not be a terrible plan.
"You have played games like this before?"
X has not. She is trying not to be nervous about that.
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Not that there's any reason he'd need it free.
"Some small towns still had them in their arcades alongside the space-invaders and pinball. If I got a night off I might come see if it wasn't crawling with rubes."
The problem with arcades, in Dick's experience, was they tended to be places for local kids to get territorial.
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The motion is a little awkward, but not much.
"I have not played Space Invaders. You like it?"
There are a lot of things X has not done. Shockingly.
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"It's alright. I dunno, I'm not a huge video games fan," (his counterpart would be devastated) "These things have more soul."
They feel more circusy, even if they aren't.
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"You think they can be people? Some of them."
What? It's a logical question. Right?
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Well, the immediate answer would be 'what?' But Dick isn't a normal kid and X is even further away, so he doesn't give the immediate answer.
"If they were given intelligence by some magician or a scientist or something, sure. But like - not if they're just, y'know, machines."
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"You think they would be angry? If someone made them. Awake."
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"I do not understand why people build faces that look angry. For toys."
It is -- people are weird, Dick. So, so weird.
"Fortunetellers that are frightening make more sense. A little."
If she squints?
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"We can see how terrible the fortunes are."
She only sounds a little dubious.
"For comparison."
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"You do it."
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"Okay."
She takes the offered quarter, sticks it in the machine, and stares fixedly at the animatronic display that follows. Okay, the waving back and forth of the terrifyingly mask-like face of the booth.
"The lights are very bright."
Eventually a card pops out. X takes it.
You are a star!
She blinks. Twice. Well, it is not inaccurate. Sort of.
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"That's not even a fortune."
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"The tense is wrong," X allows.
"But it is not inaccurate."
What?
"You want to try? To see if you get something more useful?"